Cino-Checker on DeviantArthttps://www.deviantart.com/cino-checker/art/Fallout-Pleasantville-Arvid-Crane-344592721Cino-Checker

Deviation Actions

Cino-Checker's avatar

Fallout Pleasantville- Arvid Crane

By
Published:
2.9K Views

Description

Full Name: Arvid Crane

Age: About 96 (Gotta love a ghoul's lifespan)

Height: 5''8

Weight: 220 lbs

Strengths:
Arvid is very light of his feet and stealthy, he can find a dark corner and set up his sniper and work from there. He's one heck of a shot with a sniper rifle, and a decent brawler with brass knuckles. And of course, the auto with all ghouls, Arvid is healed by radiation.

Weaknesses:
Arvid doesn't wear armor, so when hit, it tend to hurt him quite a bit. When looking for a target through the sniper scope he tends to tap the side of the rifle three times, no more, no less. This tends to get Arvid discovered from his hiding spot. No matter what, Arvid will ALWAYS aim for the head, even when its close to impossible, ranged or close combat, he always goes for the head.

Fighting Style:
He tries to stay away from his enemies, hidden in the shadows or just far far away. If someone does end up getting too close, Avrid will slip on the good ol' brass knuckles and swing away, if he manages to knock the person away then back into the shadows he shall go. In the situation that he knocks out his opponent or dazes them, his sandman perk will come into play.

Weapon of Choice:
Sniper rifle first, brass knuckles if someone gets too close.

Personality:
Arvid is the type of person whom prefers the company of solitude then someone else. Besides, he is used to being excluded from the crowd, ghouls usually aren't welcome to the party. He is actually rather caring and merciful, but will kill when needed. Usually solemn in most situations.

Brief Bio:

Arvid's parents were scavengers in the Washington area, they would wander the wastes in search for friendly towns or wanderers to sell to. Being careful of ambushes by raiders or attacks by mutated creatures. And that was all fine and well, moving around constantly, it didn't bother young Arvid at all. His father taught him how to use a hunting rifle in order to protect himself. The wandering and of the family went on for about twelve years or so. On the twelfth year of Arvid's life, whilst he and his family were moving towards their next destination, they were ambushed by raiders. In a flurry of bullets and chaos Young Arvid panicked at the sight of his parents losing the fight and fled to the nearest structure of protection he could find. That happened to be a damaged sewer grate.
The sewer had no living inhabitants, however, it was highly radiated. Upon searching around, the boy had found the body of a deceased wastelander laying on a makeshift bed. After hesitantly looting the dead man, Arvid pushed the body into the gunk of the sewer and stayed in the little living space for quite some time; for he was too afraid to leave and encounter the raiders. Or worse, find out what happened to his parents whom he abandoned. Arvid stayed in the sewer for a few weeks, till he dwindled the food supply that was left behind to him. However, at this point he had received severe radiation poisoning from the area and the food.
Knowing that if he stayed in the sewer any longer he was sure to die of this sickness he had conducted, Arvid had snuck out of the sewer under the cover of nightfall. He hid out during the days, and moved at night, to remain out of sound and sight of raiders or other threats. Once away from the ruins Arvid wandered the wastelands, continuing his nocturnal movements. The sickness he had conducted eventually faded, but in it's place something else came. It started as a little flake of skin or stand of hair every here and there. Something that could be caused by the filthy conditions he lived with. But after about a year, there wasn't anymore hair to fall out and his skin had all but flaked off. Arvid had become a ghoul, due to the radiation he had exposed himself to two years prior.
Life did not change, eventually Arvid had wandered into a small shack. After exterminating a few rad roaches he was able to take shelter there. It was in that spot that Arvid stayed for 83 years. Shooting down any raiders that came too close, trading items with those who were willing to come near a ghoul. Which weren't many. Caps ended up not really mattering to Arvid, he was nowhere close to towns that used them. In the end he lived alone, the only two occupants of his shack were him, and his thoughts.

--------


bluh the bio is long and cheesy : P
Image size
2292x2386px 1.01 MB
© 2012 - 2024 Cino-Checker
Comments21
Join the community to add your comment. Already a deviant? Log In
Skittycat's avatar
I like this guy's design! My character wouldn't get along with him though--he hates ghouls.